I uploaded lt32_Beta3 to the xdrive. This file is password protected: zebra
Here is a list of new stuff:
* Added Editor Rotating Objects
Hold the shift key whyle clicking on a Mirror, Rotory Mirror, Tank Mover or Anti-Tank in the editor mode and the object will rotate 90 Deg.
# Changed program so configuration data is stored in Ltank32.ini ( not the old Ltank.ini)
# More Editor Related Problems fixed; Starting location & Tunnel ID messup
# Tunnels will now move an object that was blocked when the blocking object is moved.
This also works with the Tank.
( Some day I will have to write a paper on tunnels when there are more that 2 with the same ID #. You can have as many as you want but the logic gets real wierd, especially when you start blocking the tunnels )
* Added "Change Graphics" Option. The program can now use the internal graphics, Load External game.bmp & mask.bmp files or Load Graphic File Sets. The preferences are saved in the ini file.
I also included the LTGRAPH program and some sample Graphics Files.
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=38
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
There is a Skip Level shortcut key (s). It would be practical to have its counterpart (Previous Level shortcut key). I often have to use the Load Level function in order to go back one level. I guess I'm not the only one experiencing this.
The skins work great!!! Will there be some sound banks to choose from?
Also, concerning the Vortex, will there be a sound associated to it?
Kheper
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=39
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Hello!!
Those are two good ideas in which you could put into your program, and in my experience in programming the previous function shouldn't be much different than the skip function, except for certain obvious reasons!
I have a suggestion about the Backspace function, however, why not have this function go back to levels on different data files?? This would be great when working on mutiple files, for example, when transferring levels from one data file to another. Then the 'open data file' window doesn't have to come up each time!!
just a suggestion..tell me what you think!!
FB
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=43
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Jim, in response to your 'P.S.': Why dont you implement an opening window that would appear whenever someone is quitting a level without completing it? This way, no mistake could be made.
The opening window's dialog could be as follows:
'There is a game in progress, are you sure you want to quit this level?'
Then giving 3 'clicking' choices:
-Quit
-Save ongoing game and quit
-Cancel
Kheper
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=46
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Backspacing through different files is a pretty good idea, BUT I think it might get confusing. If you are switching between level files, you might get lost if it backspaces through different files.
Lets say you have a level called "NewLevel" and you just finished creating it. It is in a file called "temp.lvl", you now copy it to "MyLevels.lvl". As long as you don't hit backspace you can tweek it a little more in the "MyLevels.lvl" file, but if you hit backspace you will be back in the "temp.lvl" and any modifications will not be updated to "MyLevels.lvl".
I think unless someone chainges my mind I will just backspace locally in the current file. And if you chainge level files the stack will reset.
Jim
P.S. I was thinking that maybe the [Backspace] key is not the most proper key to use. I would hate for someone to hit it thinking they were "U"ndoing a move and loose the whole level.
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=45
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
I have been giving the Previous Key some thought and I think there are actually two things:
[P]revious: Would/Should go back using the skip complete & difficulties. This would do a reverse scan using the same criteria as the Skip function.
[BackSpace]: Would/Should go back to the last "Current" level played. This would be a 10 level deep stack of level numbers that would be cleared whenever the game is started or the level file is changed. Then as you play it would keep track of the last 10 levels.
I think we should have both types listed above. The Previou key would be good for people playing the game, and the Backspace would be better for people writing levels.
What do you people think ???
Jim
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=42
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Concerning sound banks, there could be the default one, which is within ltank.exe, and there could be some others that could be accessed 'externally', that would not come with the game but would be some downloadable add-ons. So the game would not get bigger, and only people wanting different sounds would get them from x-drive or the LaserTank home page.
The Previous Key would work fine if it really gets you to the previous level. It would only have to 'remember' where it was before. If a level has just been completed and you are at the next level, you should be able to go back to this completed level, even if Skip Completed Levels is activated.
If you are starting a new playing session at, say, level 123, then hitting the Previous Level key should get you at the previous level that has the same difficulty as level 123.
It is more complicated than I thought before, my first idea being to only get back 1 level without taking difficulties and Skip Completed Levels into consideration.
Concerning for the Vortex sound, I think the invitation has been sent to everyone, so I guess it wont be long before you receive some Wave sound files.
Regards,
Kheper
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=41
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Everyone wants a Previous Key, but How would it work ? Would it go back 1 level, or would it scan backwards until the difficulty settings match? And what if skip completed levels is on, it would only find previous undone levels.
I guess I could program it, but I am not sure people would like how it worked :(
As for Sounds, NO I am not planing on modify them. I think 1 set is fine, and the program is getting big ( the tunnels added a lot ).
Yes I could add a sound for the Tunnels/ Vortex, do you have one ??
Jim
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=40
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Answers for the Original Post:
A1) Good idea, What do other people think ??
A2) This is temperary, it will not be in the final version.
B1) I like the idea, but I would have to disable the right click, so I could use that for selecting. Then I would probably use the arrow keys to move the selected block.
B2) I could add "Save As" to the editor, this would be the old save routine. Then the "Save" routine would just save the current level to the current file, replacing the level in the file.
C1) If the levels are done, then send them to me. The xdrive is just a place for lasertank players to swap files. I will not add any level unless they are sent to me directly.
C2) OK
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=48
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
NR or Not Rated Levels will not be allowed in the
final release version. Except for level one, which I wrote as a tutor level.
So I will NOT be adding it to the "Game Difficulty" because it is not really a valid type.
Does that make sense ??
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=6
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
A) For the playing :
1. Is it possible to write onto the lower margin (edge ?) the letters from A to P and onto the left margin (edge ?), starting from the top, the numbers 1 to 16 ? So every field can be named as it is in the chess-game. This will be helpful for questions / answers in this message-room, example : “In level #x I can reach field J7, but then ?“.
2. In the grey zone the 6 fields with letters (FPS= xx.xx, Game.RecP = xxxxx, and so on) should be styled. In the moment it looks like it is not yet ready.
B) For the level-creating :
1. Moving placed objects.
I always have the problem, that, if I made a trap with several objects, later I see, that the whole trap should be moved one or two fields in horizontal or vertical direction. Now I have to replace object after object, and sometimes this results in mistakes (short-cuts) because of wrong replacing.
Therefore it would be useful, if I could mark the desired objects (maybe by selecting the option : MOVE OBJECTS and then by clicking onto the objects while holding the SHIFT-key), selecting the start-point and the end-point or moving the selected objects with a so called drag-mode (CAD).
2. Easy saving.
While creating a new level, there is always the same and long-winded procedure to save the level.
Is it possible to program a SHORT-SAVING (additional to the existing saving-procedure), maybe by pressing simultaneously the CONTROL-key and S-key ? O.k., there would be a little „problem“ with overwriting existing levels. But this „problem“ is in every computer-program. (If I open a file to make a modified brother, first I have to save it under a different name, maybe in a different directory.)
C) And two questions to Mr. Kindley :
1. What is with new created levels (with the tunnels). Should we place them generally in the xdrive.com or should we send them to You ?
2. Is the programming of the object-functions, especially the tunnel-function, finished ?
(By the way, please delete my old 5 ones, You received 29. Nov. 2000 - 5 new tunnel-levels -. They will not work, because the tunnel-function was reprogrammed after my creating.)
Sorry, my English is not so good, but I hope the above writing can be understood.
With best regards
G. E. Meyerfeld
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=47
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V
Suggestion to Mr. Kindley: defines the difficulty of the levels [NR], for the next update to temp levels. It also changes the difficulty of the level number 363. It is not medium, for sure. I also suggest that he changes the order of the levels, therefore I would be interesting the people to play the first levels with the tunnels. Or then, he places all orderly alphabetical. It forgives if I do not become to understand, but my English is not good. Thanks.
---------------------------------------------
DO NOT REPLY TO THIS MESSAGE BY EMAIL!
---------------------------------------------
You have chosen to receive messages from "LaserTank" by email.
Reply to this message:
http://clubs.yahoo.com/clubs/lasertank/bbsfrp?action=r&tid=lasertank&sid=1600053332&mid=49
Unsubscribe from the Club mailing list:
http://clubs.yahoo.com/clubs/lasertank/config/change_mb_list
Return to "LaserTank":
http://clubs.yahoo.com/clubs/lasertank
----------------------------------------------
Not a member? Remove yourself from this list:
http://edit.clubs.yahoo.com/config/unsubscribe_mb_list?.userID=donald_drouin&.groupID=lasertank&.groupType=&.code=OuhG9WB84V