this out. The windows print engine XOR's the Game tile with the mask
and the sprite behind it. If you experiment you can do some cool
effects.
Jim
--- In Lasertank@y..., "y0d1n2a3" <y0d1n2a3@h...> wrote:
> --- In Lasertank@y..., "jkindley" <jkindley@p...> wrote:
> > go to
> >
> > http://www.iongauge.net/laser/lt_beta_405.zip
> >
> > to download the latest beta. I haven't had the time to test more
> than
> > a couple of levels and I did a few corrections which might cause
> > other bugs.
> > If all is OK then I will change the main install program
> >
> > Thanks,
> > Jim
>
>
> Okay, this is not a bug- actually, I have found something very
> interesting with the way that LaserTank 4.05 deals with masks:
>
> Recently I have modified the "Fighter" ltg (I posted it to the
group
> a while ago) and made the background semi-transparent (by painting
> the mask gray instead of totally black).
>
> With LaserTank 4.04, a tankmover will be hidden when a movable
block
> is at the same location. With the 4.05 version, the semi-
transparent
> mask works and the final result looks very funny (I actually see a
> block with tankmover under it when they overlap). :)
>
> Andy C.