>It would indeed be important to let the rewrite support the same
> Hi again,
>
> LFE writes
> that
> "However, there are bugs in the gameplay that probably
> > need to be removed (eg. ice not breaking) and others that the group
> > hasn't made a decision about (eg. tunnel bug shown by Ihab and
> > Suyono)."
>
> I think any rewriting would be in the interface etc. not in the
> gameplay because then the two platforms wouldn't be compatible. You
> can't have a level working in one and not the other.
>
> Gerry
tricks/glitches as the original. Any incompatibility could cause
levels to be solvable in one but not in the other. Basically, when you
rewrite a program from scratch in a different language, you also need
to rewrite the original gameplay (possibly with a different
internal design) so it's still important to check the compatibility.
This also applies to new levels created in the rewrite; the rewrite
shouldn't contain bugs that could be used in the rewrite but not
in the original version. When someone submits a new level, they also
have to submit a playback file so that could be used to check if a
level is also solveable in the original.
>Thanks! :)
> PS. Simeon, I really like your levels!
>