anything can go wrong, it will."
It's applicable in LT world too. I tried to
summarize my observations.
Murphy's Laws of LaserTank:
The movable objects you throw away at the
beginning will be badly needed at the end of
the game.
At the end, you just realized that some
objects should have been shot at the
beginning of the game.
If you use the automatic move function and
there is possibility your tank gets shot, it
will.
The tank mover you randomly choose will:
1) send your tank into water / single tunnel
/ dead end, 2) perpetually move your tank in
a loop / back-and-forth movement, or
3) expose your tank in front of anti-tank
that shoots your tank to death.
If your tank enters the nearest tunnel, it
will be shot at the exit tunnel.
Your tank is dead just when your kid brother
comes to see your skill.
If your tank has reached the flag in a deadly
level, you forgot to activate the recording
function. The game is ready for the next
level, and nobody is watching.
If you shoot a complex mirror structure, the
laser beam will be deflected many times and
hit your tank eventually.
Only one bad sector in your disk, it is where
the LaserTank.exe is stored on.
More? Please.
Bye,
Suyono