> Please see message 125. Maybe I misunderstood Kheper's problem, butI
> thought he meant that he pushes objects around while he is creatingelements
> new levels, and that it would be useful to see under certain
> so you don't forget what may be under them. Did I miss his point?Dear Gerry,
> Gerry
Thats not what I meant. Take Beta13 and take any level containing
tunnels. Now, push an object in a tunnel that has only 1 exit. Once
this object is standing ON the exit hole, open the editor and then
close it. Now, try to stand on the free end of this tunnel and see
what happends.
Robert