have to search for them? Not exactly....
Spug
> I like his idea, but I think that firing a laser at a switch reallywouldn't be that great... I think that the switch should be "touched"
by the tank (or driven over) to activate something like a block,
door, or some other object that reveals a path behind it. the color
matching idea is great, and is required, to match switches and doors.
>I also came to the conclusion that "keys" would come in handy to open
> I got this idea from doom a week ago, but never decided to post it.
things that switches cannot.
>keys, and switches in laser tank... well here's the answer:
> you people probably wonder, what would be the differences between
>the switch is activated, the "door" is moved automatically, (if the
> switches would actually make finding the door easier because once
door isn't hidden or a "fake solid block" then these differences are
false) therefore showing you where the door is. Keys on the other
hand, would make it much more difficult (again, if the doors are
hidden) because once you have found and taken the key (by touching or
riding over it more than likely) you will then have to search for the
hidden door way which will have to look like another object in the
game, such as a block of water, or something else. (keys, to me, are
simply a way of letting the player know that to gain progress, he/she
knows there is a hidden doorway)