> What you want robert can not be done with the current lvl fileI
> format. Only one object can be at any one location. During the game
> create a 2 level deep field, anything that is under something iswould
> moved to layer 2. I could probably do some manipulation of the level
> spec. to allow a few objects to be on top of other objects, but I
> think it might lead to confusing levels and I don't think it would
> actually add anything new to the game play.
> If many people want this I could probably implement it, but it
> take some time to complete.Jim,
>
> Jim
It would add little to game play, thats true. The reason I suggested
this is that when I create a new level, I do a lot of testing, and
this implies that I use the editor a lot. I can sometimes play a few
moves, open the editor to change something, play a few other moves ,
open the editor again and so on... What happends is that I always have
to check for objects that are under something, otherwise I end up
dying in a tunnel that has lost its counterpart, or a tankmover is not
there anymore when I push the object that was 'hiding' it, etc... This
can get annoying, believe me. I only supposed that allowing object
superposition in the Editor would get rid of this 'problem'. Being
able to put objects one of top of the other using the editor would
only be an unnecessary but harmless side-effect.
Robert