Reproduced on my development machine. Thanks for reporting it. However, I'm not entirely sure how to fix it. The game is quite multi-threaded. Excluding worker threads the JRE makes for its own purposes, there are basically 3 threads that run constantly while the game is playing: The event handler thread (created and started automatically), the movement and laser processor thread (spins in a loop; yields to other threads if it has no work to do; when there IS work to do, handles movement of the tank and shooting lasers - both by you and anti-tanks), and the animator thread (constantly animates all the game objects - if turned off in the preferences, this thread never starts; sleeps periodically to delay the animation enough to make it realistic).
--- In [email protected], "lfe_7413" <sahandasanayaka@...> wrote:
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> Hi,
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> I was waiting for someone else to say this but looks like no one will. Maybe no one has the same problem.
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> When I run the LT application, load a lvl file and then choose play, cpu usage goes up to basically 100%. This happened on two Windows computers.
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> LFE