In a level, There must be something "good" for you and something "bad" for you. A level with all "bad" for you is unsolvable while all "good" is rated Kids.
I use "positive"(+) instead of "good" and "negative"(-)"bad".
So, I want to know: Which objects in lasertank is generally P and which N? I say "generally",meaning "the majority using ways in majority lvls but not all".
*Ground:Positive(+).It extends your space,you can move to any direction, and you can move things on.
*Water:Negative(-).If you walk on it, you will die; and nothing except moveable block can fill it to full.
*Moveable Block: Very Positive(++).It can be moved to any direction, block AT, or as a tankmover/ice-stopper. Addition, It can fill into water(-) then become ground(+).
*Anti tank:Negative(-).You cannot step on the line controlled by AT.But you have many ways to deal with it: kill it with mirror; kill it with crystal block; block it with any moveable things; go across with mover or ice/thin ice;skip the line using tunnels; move itself from another three directions,etc.
*Solid block:Negative(-).You cannot walk across it,and any shot will disappear when meeting it. We can bring good to us with our "move" and "shot", and it give both limits to them.
*Crystal block:Positive(+).differently from Solid block,it can be shot through. Then you can do any shot (without fearing AT).
*Moveable Mirror:Positive(+).It can be used to extend your laser length, to shoot At, or to be moved to 2 directions.But it will sink when meeting water,and 2 directions is sometimes not enough.
*Rotary Mirror:(About)Zero(0).It can be shot to 4 directions, but it cannot be moved so it limits your space.
*Bricks:Positive(+). It can be used to block AT; and when given a shot, It becomes ground and extend your space and shot.But when an object is in front of it, the object cannot be moved to bricks' direction.
*tankmover:Zero(0).It can be used to get rid of AT,then extend your space; And you can shoot cross it.But It can also be limited to your space because It points only one direction; when on it, you cannot shoot so your shots are limited.
*Ice: Positive(+).It can be used to get rid of AT; You can cross it to 4 directions; Of course objects will be harder to stop, but it is easy to remedy.
*Thin ice:(about)Zero(0).escape from AT; and move to 4 directions.But it can be used only once, then you mustn't walk on it until you find a block.I'm not sure it's "0", I also agree it is "-".
*Tunnels:Very Positive(++).It can be shot across; And,A pair can let you skip from an area to another then your space is seriously extended.in addition, objects can skipped too. Of course a single tunnel is very negative, but there are at most 8,so we should let it be (-)not (--).
"+":11
"-":4 (or 5 if you think thin ice is "-")
*Water around flag.We should fetch a block but it is surrounded by AT.
*A left-AT next to flag.We should fetch a mirror,sit on something, or let another AT shoot first.It seems that the left AT gives more negative than flag's positive effect--but it usually appears at the corner of the map, so 2 solid blocks' effect should be added.(you see the majority of the map is not "Wall".)
*As an editor,you use tunnels only for moving objects.then you may put AT next to the exit,then put a solid block at the opposite side,then put 2 solid blocks to fix the AT.
*You put an Down-AT at Line 7;you put bricks at F8 to let players push AT to F7. but you won't let AT go down,so you put a line of solid blocks at Line 6.
(Sometimes, for instance, many crowded positive objects can also give negative result.But it's not the majority,i think.)
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