EVERYONE if you look at a level file in anything else than a binary
file editor do not save the file, it will be messed up.
As stated before the LVL file is a binary file and can't be played
with unless you have a binary editor (You can get them on the net).
All of the fields in the file have a fixed size:
The playfield is 16X16 or 256 charecters, this is stored as 256 bytes.
Next is the level name, this is 31 charecters long but we need a NULL
at the end so we can use a max of 30 charecters for the Name
Next is the Hint, it is 256 charecters long (max 255 usable)
Next is the Author, this is a 31 charecter field
Last is a Word (two bytes) that stores the difficulty. This field was
around since version 1.0 but wasn't used until ver 3.1
Then level 2 starts directly after level 1.
Jim