The first time I tried the level
on Sunday, I did the same thing
(using F8). I even made it small
size then minimized the frame,
besides turning off the sound.
(Actually, the Animation was also
off, but animation is never used
in Resume Recording anyway.) After
so many hours, there was no
solution, so I abandoned the trial.
The computer I used for the game
was very slow.
How slow? For comparison, see
Message #5236 (Feb. 2, 2004):
>Steve Wrote:Miqulka wrote:
>>
>> "theoretical max" takes about 40 minutes on
>> my PC to verify the solution with "f8 - resume recording" (which is
>> much faster than a normal playback "f7").
>>
>The Text-Converter.exe can be found here:
>Did you mean 40 secs? On my 2Ghz machine its 40secs with large size
>and 6 secs with small size + window sent to lower left corner
>so that changing bitmap is not shown.
>
http://pages.globetrotter.net/lasertank/LT_Utility/start3.htm
(click on: Applications.)
Bye,
Suyono
PS: Actually, I'm curious to see the snapshot of the final state, i.e.,
how many mirrors are left at the end.
fanaticiest wrote:
>
> This is a rather interesting question. I decided to try to decide
> whether the level is solvable. I managed to solve it is only a few
> minutes. The method is rather sneaky though.
>
> First enter the editor in this level and remove the tankmover to the
> left of the tank. Close the editor but don't save the level. Then make
> a recording in which you move the tank one square left and then turn
> to face the right. Save it and then load the original level from the
> file.
>
> Now, turn the sound off. Play back the LPB using "Resume Recording"
> (not "Playback Game..."). The game will now calculate what happens at
> breakneck speed. On my computer, I found that it stopped after a few
> minutes, with the tank now facing the flag, ready to complete the
> level.
>
> This shows that the level is solvable, and that it is clearly within
> computing power to determine how long your modified levels are. (I
> haven't seen them myself, as I haven't been able to figure out how to
> decode them. Anybody know where I can get "text-converter.exe"?)
>
> --
> Eric Schmidt "Eric119"
>