--- In 
[email protected], "Steve" <stephen.ryan@...> wrote:
 >
> Mark/Squirrel-
> 
> I'm totally looking fwd to your new sorting, converting and 
 
fibonacci 
 > levels. I hope you have seen Alexis's sequence "Prime numbers 
> generator" #436 Special-I.lvl:
> "Tests the primality of number N from 2 to 283. N is tested every 
 
14N-
 > 27 moves. The beam passes through only if N is prime. Based on 
> Eratosthenes' sieve."
> I still need to go back and understand how hers works, and then on 
 
to 
 > your new ones... how about a time generator!?...
> 
> I think the furthest I got in making a difficult solvable sim type 
 
of 
 > levels was "hard", by rating of ghs solver, in "Trinary - Triple 
> Guns" #1295 (Challenge-II.lvl) and the two "Enigma" levels #1293 
 
and 
 > #1294, but I think there is lots of room for improvement to 
 
increase 
 > the difficulty and at the same time, keeping a relatively short 
> solution. Since you sound like you have a handle on the required 
> concepts, if I were you, I wouldn't give up on trying some 
> real "solvable" levels. This is not to say that you should give up 
 
on 
 > the simulation.lvl, though. I have a couple of ideas that I should 
> put down in a level... maybe I will... maybe I will... first the 
 
time 
 > generator...
> 
> Re: ridiculously long levels, the fun may not be over. While the 
> general structure of the base cells is now pretty much defined, it 
> doesn't mean that there isn't something else out there. After all, 
 
we 
 > were thrashing the crap out of the base 3 cell to squeeze out 
> slightly longer levels for ages until the quinary base appeared, 
 
and 
 > then trinary became moot as moot gets. For the moment, it does seem 
> that the quinary cell is the most compact of all the bases. If 
 
anyone 
 > ever DID modify LT playbacks, it would need only a relatively 
 
simple 
 > compression algorithm to record them, like, instead of "UP UP UP 
> UP..." it would be read "UP times a zillion and 3".
> 
> I'll think about your series... meanwhile my answer is "42", what 
> with "42" being "The Answer to Life, the Universe, and Everything", 
> so it must be right :)
> 
> 0, 1, 2, ...?
> I think probably has a bit too many possibilities.
> 
> 0, 1, 2, 5, 26, n^2 + 1, ...
> could fit.
> without imaginary "i" (square root of -1, which is just a number 
> imagined by humans to do certain kinds of (ironically) real-world 
> math applications), one can't have solution for:
> n^2 + 1 =0
> so there is no extrapolation "left".
> This is one series that satisfies the boundaries of your series, as 
> specified, so far:)
> 
> funny how there's no singular "sery", just singular and 
> plural "series".
> -Steve/Horst
> 
> PS.
> how about this one-
> 0, 1, 3, 6, 10, 16, 24, 34, ...?
> (base ten, whole numbers, nonalphabetical, nothing to the left, 
 
etc.)
 > 
> 
> --- In [email protected], "Mark" <secret.squirrel@> wrote:
> >
> > Hey Steve
> > 
> > I have not as yet created a good level that uses either addition 
 
or 
 > a 
> > clock/timer mechanism as an integral part of the solution. 
 
However, 
 > I 
> > had done a couple of weak levels that were really just to show 
 
off 
 > the 
> > workings but when LFE the FLE released his adder without 
 
bothering 
 > to 
> > make it a playable level, I thought "What a good idea" and 
 
followed 
 > > suit.
> > 
> > As you may be aware, I am currently releasing sets of my earlier 
> > levels that I actually designed using version 2 of LT, most of 
> which 
> > were written back in 2000 (I have only recently joined the 
 
group). 
 > Set 
> > 6 is the next due but I may hold off until the gaps created by 
 
The 
 > > Great Gary Extraction are filled so my levels are not out of 
> sequence. 
> > Stay with me - this is leading somewhere...
> > 
> > I have a number of sim-type levels in my Sets 10 and 11 which I 
> think 
> > are good enough to play as levels. I don't want to give too much 
> away 
> > in case Mr FLE gazumps me again :-) but they include one that 
 
sorts 
 > > objects, a code reader and copier, and a binary to unary 
 
converter. 
 > I 
> > also have one that generates fibonacci numbers. It's not a sim 
 
but 
 > I 
> > thought you'd like to know :-)
> > 
> > I'm just sorry that I was too late to join in the fun you, Alexis 
> and 
> > others had seeing how ridiculously long you could make your 
 
levels. 
 > > The idea that if you started playing Quinary Counter II as soon 
 
as 
 > our 
> > universe came into existance, you'd now be less than 1/10,000th 
 
the 
 > > way towards the solution is absolutely wicked! Makes the debate 
> about 
> > increasing the number of steps recordable in an LPB beyond the 
> current 
> > 2-byte limit rather moot.
> > 
> > To finish, since you seem to like a bit of maths:
> >    What is the next number in the following series? 0, 1, 2, ?.
> > And, no, I'm not looking for the obvious answer.
> > 
> > Mark
> > 
> > 
> > 
> > 
> > --- In [email protected], "Steve" <stephen.ryan@> wrote:
> > >
> > > Mark/Squirrel-
> > > 
> > > I haven't been keeping up with all the LEVELS like "Challenge 
> III", 
> > > but I still read the forum and I just downloaded 
 
Simulations.zip.
 > > > 
> > > I am wondering if you're using these types of sim levels in any 
> > other 
> > > LEVELS (big letters for the LEVEL files vs. small letters the 
> > > individual levels :)
> > > 
> > > If not, I would like to see if you can encode a real (solvable) 
> > level 
> > > for "Challenge III" with your machinery so that it will be 
> difficult 
> > > to find the solution.
> > > 
> > > -Steve/Horst
> > >
> >
>