> Well about making the graphics 32x32: this can be a problem becauseof the
> size of the lasertank level size. If the graphics got bigger, sowould the
> lasertank window... and this could not be good for people with smallUsing 3
> monitors, or high pixel size. Yet, i do agree with making 4 frames.
> is a bit difficult to make smooth animation, and 3 is also an oddnumber, as
> even numbers give you a better selection of patterns in animation.In
> addition, i would like to ask if it would be possible to make someof the
> current objects (and new objects (if any) that will be made in thenext
> version of lasertank) that do not have animation, with animation?For
> example, the "corps" of the tank after it has been destroyed doesnot (at
> the moment) support animation: I personally would like it to beanimated to
> make a "throbbing" effect for the corps. Using more animation maymean a
> longer construction period for LTG files, but it would also expandcreation. Yes, i
> capabilities and allow users to fully take advantage of LTG
> realize doing this would mean updating every previously made LTG,but
> wouldn't LTG's have to be upgraded anyway when new items are putinto the
> game? Nothing comes easily people!That is exactly what I mean.. all the objects could be animated..
> _____________________________
> --MrDoomMaster
that way you could choose which ones could be animated and which ones
not.. because all of the objects animated would look rather
distracting.. but believe it or not all graphic files use 32x32 pixel
tiles!! open any game.bmp and see for yourself!!
I am currently working on a kit that will introduce people to LTG
making.. it will have a few tips on how to do them and have
instructions on everything!!
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FB|