I have ver 4.1
Nothing turns to solid ground but the game appears to treat the first
ice tile as ground (and hence the AT moves up only 1 space instead of
sliding all the way up).
Mark
--- In [email protected], "Holcomb, Jeff D"
<jeff.d.holcomb@...> wrote:
>something wrong? I ask, because when I do that...Move to H8...Shoot
> Do you have a different version of LT than me or am I doing
down...Die...UNDO...Shoot down. I still die...over and over again.
No blocks ever turn to solid ground.
>On Behalf Of Secret Squirrel
>
>
> Jeff
>
>
>
> ________________________________
>
> From: [email protected] [mailto:[email protected]]
> Sent: Wednesday, February 08, 2006 4:10 AMUnfortunately it can't be used as a trick to solve a level with LPB
> To: [email protected]
> Subject: [LaserTank] A new trick
>
>
>
> Hi All
>
>
>
> I found another interesting "undocumented feature" of the game.
as proof because it requires you to die before undoing the last shot.
I have attached a level with hint that demonstrates the trick.
>have to position your tank so that when you shoot an AT to cause it
>
>
> I think the hint is reasonably self explanatory but basically you
to slide on ice (either type) it stops on a ground tile immediately
next to you and shoots you. In my level that means standing on H8 and
shooting down.
>shot. The AT will now only slide to I11 and the thin ice does not
>
>
> You will, of course, die. Select "Undo Last Move" and repeat the
break! This only works once each time. If you shoot the AT again it
will slide up and kill you (see below for an interesting variation).
>I11, you "skip" it and it turns to water, just like normal. However,
>
>
> This phenomenon does not apply to you. If you drive your tank over
ALL objects that can be moved by shooting are affected in the same
way and it works with ANY piece of ice - try the block or mirror.
>before the object is shot over the ice. It also does not matter how
>
>
> It does not matter how much you move or shoot after the UNDO,
much the object is moved before it moves onto ice - the AT at I5 is
moved 3 times before it moves onto and stops on the thin ice.
>initial conditions each time. This allows you to creep the I12 AT up
>
>
> You can repeat this trick ad infinitum as long as you fulfil the
the thin ice one space at a time: Move to H8 and shoot down. UNDO and
shoot down TWICE. UNDO, shoot down twice. UNDO and shoot ONCE. The AT
should now be sitting quite happily on the thin ice at I9.
>t=ms&k=Used+play+station+game&w1=Used+play+station+game&w2=Used+video+
>
>
> Wicked hey?
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>
>
> Secret Squïrrel (Mark)
>
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