Dang! Didn't receive this email either.
Seems to me that the best way to generate some time with LT is to NOT create a level and go and do something else. That could give you a few hours depending on the complexity of the level that you don't
create :-)
Ok, I'll go and wash my mouth out...
Let's just say that your solution was not the one I was looking for.
...even though it was wrong :-).
There are probably an infinite number of mathematically valid ways of extending any series but usually we are looking for the one that is the most elegant. In the case of my 0, 1, 2,... that would be '3', closely followed by 10(base3), and then probably 4 (add to Fib. series). I will give one last hint that people might like to factor in - the 4th term is big. Very big.
Yup, know about i/j, reactance, impedance, etc. I wonder what the square root of -i looks like?
When I have some time I will go back and play your levels and hopefully steal <EDIT:CUT:"steal"; INSERT:"borrow"> an idea or two.
Your number series appears to have settled down to adding 14, 16, 18, 20 to each successive term but it doesn't hold for the start. I'll say "136, 160, 186,... anyway.
Catchya in the thermals...
Mark
--- In [email protected], "Steve" <stephen.ryan@...> wrote:
>
> Mark/Squirrel-
>
> You got it - a time generator is just that - if you need a little
> time in your busy day, then make a little time. (It's a machine, not
> a pill :)
>
> I take it my solution was (eerrrrghgh) incorrect. Don't give the
> answer to your series - leave it and see if it gets solved by anybody.
>
> I just looked for "Life, the Universe, and Everything" and I take it
> you haven't uploaded it yet. Will patiently wait for the Answer.
>
> re: "umpteen" and "eleventy-six" (and a zillion). I know you're
> joking here, so I'll just say that imaginary numbers are actually
> used by some people, useful in doing AC (electricity) calculations,
> then (generally) extracting the "real" component for the result. One
> can google "imaginary numbers electricity" for more.
>
> These are (all of) my solvable sim levels from Challenge-II.lvl, all
> variations on a sim theme-
> 1184 1185 1186 1291 1292 1293 1294 1295
> I think those were actually the last levels that I made for solving
> other than a few tradition levels in LaserTank.lvl. All my other
> simulation/machinery type levels are in Special-I.lvl and Special-
> I_No-LPB.lvl.
>
> Not knowing a lot about number series, I don't think think this (my
> series) is actually anything special (just made up), but here is more
> of it (not a complex algorithm):
> 0, 1, 3, 6, 10, 16, 24, 34,
> 46, 60, 76, 94, 114, ...
> re: leftward - there may be a problem on an imaginary level :)
> BTW, I just googled "0, 1, 3, 6, 10, 16, 24, 34, 46, 60", and there
> are no results.
>
> -Steve/Horst
>