> Jeffrey, thank you to remind me of my duty^^I develop for AIR now and am tackling the Blackberry Playbook tablet as it too supports AIR.
> i think it is my Flash version you are talking about...
> (pure As3 version it was, no Flex, no FlashIDE)
> it is quite advanced... the main game is working...
> you can play the 2000 first levels here:
> http://qwwwest.com/lt/
> (you can play with the mouse in a different way than the pc version...
> it takes some time to get used to it i guess)
>
> i already spent zillions of hours to get that far...
> i foresee that there is still lots of work... (siiigh)
>
> it is not abandoned...
> i shall confess that i have not been working on it for several months...
> it is still in my head as my most important project !
> (and i quit the company i work for in 1 month, i will have some time for a while)
>
> the problems i foresee... where to go ?
> to make it an online game on Facebook to create a new Community around it ?
> this mailing list is the proof it is a community game...
>
> to make it a mobile game on Android/Iphone ? (with the new release of Air3, i start to really love that idea)
> (actually... Air3 means self-contained installation on any mobile phone... (Air runtime not required anymore^^)
> ... plus Mac, Windows, Linux, and tomorrow your fridge... ^^)
>
> the problem is not the game... as you can see, it is working... but the architecture around it...
> whatever direction i take in development means a different architecture... Web or Air3... then lots of work...
> (i start to find Air3 very attractive... Air3 alone will solve many of my concerns)
>
> i also developped lots of script to convert data... to a more modern format... useful for the days of the Web
> it is the hidden part of the project... lots of work....
>
> also... i foresee problems... how to make sure that all the solved levels will still be solved in the same way...
> i found some "bugs" or i would say strange behaviors sometimes in the Original LT....
> and i guess they are used as tricks to solve some levels...
> i am pretty sure my version will "break" some levels...
> my version will make some levels easier, some harder, some impossible...
> well at least it is a risk... and very hard to foresee...
>
> it is maybe a good day to ask the Lasertank people where do you want to go ? ^^
> (well... last year it was not obvious... but Adobe Air is very sexy now ^^)
>
> regards,
>
> David
> (Paris)
>
Whatever work you have done should just work if compiled to be an AIR app vs a browser app.
I would like to help in porting this to the Playbook if you'd be willing to share the code with me?
Jeffrey