All levels are in 2D not 3D, so you will have to "translate" all levels into 3D.
Off course you should do whatever you like, but it seems a lot of work to me!
I wish you lots of luck and a merry christmas.
Ron Meijer
-------Oorspronkelijk bericht-------
Datum: 24-12-2007 13:49:30
Onderwerp: [LaserTank] Re: JLaserTank
I know about the languages - I'm studying computer science at the moment so I'm a bit into the matter anyway ;-) While I get your point about C++ and Java, Java isn't 'destined' to be used for mobile phone games - it's also starting to get used for 2D and 3D games (not as much as C++ of course), but it's getting better.
Basically the idea would be as follows: create a Java version of the game which would be compatible with the original LaserTank file formats (.lvl/.hs/.ghs/ .lpb). These files are freely available so they could be used in both version of the game. As for the question I posed earlier about the graphics: I think it's possible to create a free open-source version in Java and keep the graphics as they are (i.e., not released under a free license or so).
Simeon
--- In Lasertank@yahoogrou ps.com, "Ron en Jits" <meij0461@.. .> wrote: > > Jim wrote LaserTank earlier in Basic, than he wrote it in C++ (it is a > stronger language) > Java is a simpler, it is used for mobile telephones to play games. > If you play pinball you have maybe 10 levels, but how can you put 10.000 > levels on line? > LaserTank was meant by Jim to be an open-source on the Internet. > But Donald is Manager over the Levels, LaserTank is a free name, but you > cannot do anything without any level ! > Ron Meijer. > > -------Oorspronkeli jk bericht----- -- > > Van: simeon1987 > Datum: 23-12-2007 19:54:46 > Aan: Lasertank@yahoogrou ps.com > Onderwerp: [LaserTank] JLaserTank > > Hey all, > > I'm sure some of you will remember me (Simeon).. it's nice to see that > the game is still being played. > > The reason I'm posting this is because I'm considering to create a > Java implementation of LaserTank (with the very original name, > JLaserTank - could be changed though). The possible benefits of this > would be: > > - Ability to play LaserTank on other platforms (Windows, Linux, ...) > - Better integration with existing user interfaces (on Vista the menus > clearly look like menus from earlier Window versions) > - Ability to use Java Web Start (ability to play the game without > downloading it) > - Possible others, like integration with other tools or minor changes > > The idea of the this project is not to revolutionize the game, it's > good as it is, but to create a more up to date version of it. It would > also be licensed under a free license like GPL to allow further > development by others if needed/desired. > > Check here for a picture: > http://img514. imageshack. us/img514/ 48/jlasertankyi2 .png > > I've just created the window and such; the buttons > don't work yet and neither does the rest of the game. > > Possible issues: > > - In the first place, would it be a good idea to rewrite LaserTank or > do people think there's no need to do it? > - Is it OK to use the LaserTank name? (and same for any other > intellectual property) - I haven't contacted Jim Kindley yet though. > - Can the original graphics be used if it's going to be licensed under > a free license? I know that the original source code is in public > domain but I haven't checked the status of the graphics yet). > > Thoughts / ideas ? > > Thanks, > Simeon > > PS: Merry Christmas and a Happy New Year :-) >
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