wrote:
> I was amused by the message about the "press twice bug". I don'tothers.
> know about that particular bug, but I do know about several
> Apparently there is a distinction to be drawn between "legitimate"That's not a bug. That's what's supposed to happen.
> and "illegitimate" bugs in Laser Tank?
> - A tank mover moves only the tank, not *anything* else sitting
> on it. Not even anti-tank guns.
> - If the tank is sitting on a blocked tank-mover on the squaretank
> where it starts, it can step backwards off it. Hmmm... does the
> mover shut off if something else is sitting on it? Maybe just thestart
> square with the block and the one behind it shut off?
> - The tank can't safely ride a tank mover past an anti-tank gun
> two squares away, but if it can step onto the tank-mover only two
> squares in front of an anti-tank gun, it escapes the shot. Let's
> see. Already moving: at least three squares. Step on to it to
> moving: only two. What gives? Isn't this slightly backwards?moved
> - If the tank attempts to step onto ("bumps") the end of a tank-
> mover going the wrong way, it is apparently considered to have
> onto the tank mover and immediately back off, thereby triggeringQuirks, not bugs.
> whatever action would logically follow, including re-entering a
> tunnel it might be sitting on, or causing an anti-tank gun aimed at
> the tank-mover square to fire. In that case, the anti-tank gun
> misses even if it's only ONE square away!!! So which is it, one,
> two, or three squares the tank has to be from an anti-tank gun on a
> tank-mover to miss getting hit??!
> The tank CANNOT move anything if something is on the far side ofit.
> Can't budge it, not with a million shots. (Well, okay, not with 50of
> anyway -- I never tried a million. ;) HOWEVER, if an arrangement
> mirrors can be created to shoot something moveable while the tanktank
> itself is sitting on the far side of the shot, it does move:
> UNDERNEATH the tank!
>
> Sometimes the tank, when sitting on something thus shot underneath
> it, is considered "up", and sometimes not:
> - It can, from this vantage point, now safely shoot through
> bricks between it and a facing anti-tank gun, because the anti-tank
> guns cannot shoot "up".
> - On the other hand, if the the shot that moved whatever the
> is sitting on is repeated, even if it's a "bump" that triggers anbe
> anti-tank gun, the shot now hits the tank, not what it's sitting on!
> - Likewise, the tank cannot move from on top of whatever it's
> sitting on to the top of something else sitting next to it, even if
> it's another of the very same item. Why not? Wouldn't that only
> logical?Getting a mirror or block (or antitank, in fact) underneath you is an
actual bug that was left in to allow for more interesting levels.
Eric Schmidt