----- Original Message -----From: Henrique MarquesSent: Monday, August 20, 2001 7:31 PMSubject: Re: Level 492About this level: It's impossible to solve. Because:(I have played the level.)1) the only 2 squares that has no water, bricks or crystal blocks, the laser tank reaches there and it goes no further. So I went to the Editor and "change" those 2 squares for ground - I didn't make the save of the program.2) The laser tank has no way to reach the flag, because it has the way closed with solid blocks.If that solid block situated next to the anti-tank facing down could be removed, the laser tank coud enter, and try to reach the flag; but it also has no possibility to shot the red block and if it goes to "tank mover" it will be destroyed by the anti-tank situated next to the flag.What are (all) the mirrors doing there? None of them can the laser tank fire at----- Original Message -----From: Donald DrouinSent: Friday, August 17, 2001 2:37 AMSubject: Level 492Hi Marcel,I have received the following email :Tell me if you agree with this change ?Donald
----- Original Message -----From: Arek WysockiSent: Thursday, August 16, 2001 2:24 PMSubject: About Level 492 in Temp.lvlLevel no 492 (Ridiculous Final) is at the moment untestable because of too
many moves required for solving it and writing the .lpb file. I found that
in order to solve this level one must do some long sequence of moves
& shots over 150 times (making anti-tank in lower left corner to shoot).
My proposal is to make this level shorter by modifying orientation of some
rotary mirrors in upper right and lower right corners of the game field so
that over 33 times are required and .lpb file is less then 65k long. I
think that this modification does not change way of solving this level. I
am sending the .lvl file containing modified version of the level and .lpb
file showing solving it. Contact level's author if necessary and possible
before applying this change, of course.
Arek Wysocki
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Re: Level 492
From Ron Meijer at 2001-08-21 23:01:33