way, please send me the lpb for that level, I'd like
to see how you did it. (and make sure no gimmicks were
used to solve it since I didn't have them in mind when
creating it)
Also: I don't really know how to distribute it, and
can't really be arsed at the moment to download some
program to decode stuff, so feel free to send it
around if you like.
PS: Is it possible for a level to be hard if it does
not require backwards movement on a tankmover, and
does not use any ice or tunnels in the making of the
level?
PPS: Earlier in an e-mail, I made mention of Sokoban2,
what I meant to say was "Sokobamania" (level
188/Deadly-Ivosh). I opened it and solved it in my
head (5 minutes) then solved it in the game (5
minutes) Does this mean it's not deadly? And likewise,
I've solved some mediums that were much harder, ie:
The Maze of Ith (#65/Medium-Scott Hamm), that one took
me about 3 hours.
--- Suyono <[email protected]> wrote:
> Hi Geo,__________________________________
>
> Thank you for sending me one level,
> "Surreptitious Entry". You gave "Hard"
> rating for the level. I'm not sure
> about it. You can put it in this forum,
> so experienced solvers like Tina can
> have a taste of it.
>
> It's true that the tank has more degree
> of freedom.
>
> My score is 190/66. Is it bad?
>
> Bye,
> Suyono
>
> PS: I can modify it if you want to,
> but not this week.
>
> Geo wrote:
> >
> > Thanks, but I wasn't trying to make a hard puzzle
> > (hence only five or so moves and one shot)
> > What about the one I sent you the other day called
> > "Surreptitious Entry" ?
> >
>
>
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