>levels and did you like some of them?
> Thanks for that, but have you actually tried to solve some of my
Yes. No. Sorry.
M
> >levels?
> > From: "Mark" <secret.squirrel@...>
> > Date: 2006/08/01 Tue PM 01:08:47 CDT
> > To: [email protected]
> > Subject: [LaserTank] Re: My Levels
> >
> > --- In [email protected], <mzapdoswi@> wrote:
> > >
> > > Does anyone here in the Lasertank Community like any of my
> > I have been doing work on LT since like 1998 or so. Anyone elsehere
> > like them?honest
> > >
> > > P.S: Expect more levels from me next update.
> > >
> >
> > Hi Mike
> >
> > I assume you are 'Razorflame'. I also assume you would like
> > answers to your question. (If not, stop reading now :-).pushing
> >
> > I'm not keen on "Sokoban" levels, especially if they are just
> > blocks around a maze and into water. I find them tedious anddon't
> > usually even bother trying them. If I wanted to play Sokobanlevels,
> > I would play Sokoban. LT has so much more going for it; IMHOthat
> > reproducing Soko levels does not add any real value.
> >
> > Sok-I 1834 is an example of a "blocks-in-maze-with-water" level
> > I think has merit. It has some nice bits and requires a littlebit of
> > thought (other than "how do I move these 17 blocks through thistype I
> > gap?") to solve. 100 levels later (#1934) is an example of the
> > don't even do unless it looks like there might be a neat twistill.
> > (trick) somewhere. I did the one before it but I was obviously
> > For me #1933 is VERY borderline.there
> >
> > I also don't wish to wade through hundreds of "Kids" levels -
> > are lots already.
> >
> > Basically, I play LT to give my brain a workout, not my fingers.
> >
> > I'm sure others will have differing opinions.
> >
> > Hope that helps.
> >
> > Regards
> >
> > Mark
> >
> >
> >
> >
> >
> >
> >
>