published.
Tutor #98 (The block Trick). The
hint says, "Just go ! You stand on
a block, now you can shot both tanks,
the rest is easy." We don't need to
shot the upper anti-tank, so the hint
is suggested to be, "Just go! You are
standing on a block, now shoot the
lower anti-tank, the rest is easy."
Tutor #99 (The Collisions - Ice). The
hint says, "When objects (tanks,
blocks, mirrors) collide (occupy same
sqaure), the one that's been moving
for longer stops and the other
continues, ie. tank ALWAYS stops.
(consider being still on tankmover
as moving)" The second object stops
not because it has been moving for
longer, but because it has been
blocked by the first object that
occupies the square. The first object
continues its move. If the first
object is the tank, it is the one
that continues moving while the other
object has been blocked/stopped. See
attachment, level #1. The objects
collide at the thin ice. At the left
example, the block stops. At the
right example, the tank stops.
Tutor #100 (Collisions - Tunnel
Exit). The hint says, "Objects (D8,
H5, L2) reach tunnels at the same
time. D8 moves before H5, and H5
before L2. ie. L2 has priority over
H5, and H5 over D8.Therefore, L2 goes
to N5 and stops object H5 at M5,
which allows D8 to go to N2."
AND:
Tutor #101 (Collisions - Tunnel
Entry). The hint says, "Objects (D8,
H5, L2) reach tunnels at the same
time. D8 moves before H5, and H5
before L2. ie. L2 has priority over
H5, and H5 over D8.Therefore, L2 goes
to N5 and stops object H5 at M5,
which allows D8 to go to N2."
Tutor #100 & #101: The objects CAN'T
reach the tunnels at the same time.
(Don't expect concurrent events
here.) The objects enter the tunnels
one at a time (sequentially). To see
the slow motions, see the attachment,
level #2 and #3.
Tutor #102 "Objects change direction
when shot. The block moves over O9
but it remains as thin ice. However,
if O9 is replaced by water, the block
sinks ... very strange! -- move block
to B9, shoot right from A9, etc."
It's the bug that may NOT be used in
the LT levels. A long time ago (when
we were using LT 4.0.8 Beta), Donald
asked some authors to modify all
levels that used such bug. However,
the bug was not fixed in LT 4.0.8
Final and LT 4.1. See Message #5335
on October 3, 2003 {Bugs in the
LaserTank.exe 4.0.8 (Final Version).}
If the bug may not be used in the LT
levels, it can't be in the tutor
level either.
Bye,
Suyono
-----BEGIN FILE-----
File : Tutor-Examples.zip
Comments : Decode this text using
Text-Converter.exe Ver 1.03 or 1.04,
then unzip it to get
Tutor-Examples.lvl.
Size : 684
-----BEGIN PACKED DATA-----
MDAxMlR1dG9yLUV4YW1wbGVzLnppcDA2OURFODFE
UEsDBBQAAAAIALM2VzEv8hZfJgIAAMAGAAASAAAA
VHV0b3ItRXhhbXBsZXMubHZsvZTLb9pAEMYXNEQJ
hfp12dxG6qmSZQF5cwoQtWpVhUrJpUcCm+DG9iJ7
SZX/vuMHsHZBKGrV0Qr5NzvfeNn9vABtxlrAVgHQ
AGA68xIzfmyYxgbrwG1eqme22YTahsE2QJ8HaDut
Eje0hilzrWHG1HDNJje41pCWV6cVbtiy+HFVr8+n
zxqPZBiKSKGM8H6pZIwfrq5YpOLXfLr7ET9LVBJv
zj0cP/wUU5XgVAaBPxM4UXhz4uH9XOBDIKfPmCi5
SNL06MRrN9vN3kr95WKr+vYsV6tJpIlvTz1G4mQu
pcKZ/BW5mD8H4lG5GMoXkaXZf4gfMpLoR/j1WXlb
C6BmpWGuNhQcMJlhMJ0doN8ytyrMd7FpGEaJCQ4r
zN/CjQrzCl8D5KPImNk4gHrBB5AOmxX/kPxTtk+3
02GbGCgc9Pp4l51f7D/NlYd3SixSwSA1CRUML3cU
DC+KgrN+4YBqwWlms8xC81gIlIXHaEkiphzll1Ek
goSqM8dNUPmhcDGiZokfLgOynpDLJHhdd4pFotBP
MnUyCUUfR4FP5qb3jXsujs9c/H7p4iSa4bjbScsX
9E7/RVAPVo29/qGAI/qmnc0dBKYBtnOoMUDN4SWG
LQzFmRFbFrumqK/YrszbFf3bmFnc1PmI2UZLYyiv
L8s4zTK/f7f2zx8G6rL1/bPe+iFt+bfzfNs/Vbd9
nwlSQW6Ev/BBcfPQbZZmHoPJ084T/Xex1z+/AVBL
AQIUABQAAAAIALM2VzEv8hZfJgIAAMAGAAASAAAA
AAAAAAEAIAC2gQAAAABUdXRvci1FeGFtcGxlcy5s
dmxQSwUGAAAAAAEAAQBAAAAAVgIAAAAA==
-----END FILE-----
> Donald Drouin wrote:
>
> ===== TO ALL =====
> --------------------------------
> 5 new levels have been added to
> the Tutor.lvl file
>
> For a total of : 102 Levels
>
> Thanks to Ron Meijer and LFE the
> FLE
> --------------------------------
> Available in the Help section of
> the Lasertank web site.
> --------------------------------
> Donald
>