ice as far as movement goes. There is no kick when moving from one
ice type to another if you are already sliding. Obviously if you are
stationary on ice and move on to either ice type you will get a kick
(if not blocked) but that is the "starting kick" that you always get.
These things are demonstrated in a variety of ways in Tutor.lvl. I
recommend that you have a look. Also you can conduct your own
experiments via the Editor to further enhance your understanding.
--- In [email protected], "tanwanglengemail"
<tanwanglengemail@...> wrote:
>mover
> Then what about breaking ice? Is it the same as ice, and if:
>
> ice -> breaking ice -> ice -> breaking ice
>
> will it perform a kick?
>
> --- In [email protected], "Mark" <secret.squirrel@> wrote:
> >
> > The short answer is neither. If you set up a strip of ice OR
> > and get on one end you will arrive at the other end at the samethe
> game
> > time unit (let's call it a 'tick'). Position any number of ATs
> facing
> > the ice/mover in any configuration and the results are exactly
> > same; ie which one(s) shoot and whether you get shot.you
> >
> > You should note that moving onto a piece of ice or mover gives
> > a "kick" which moves you 1 extra space in the first 'tick'(within
> (provided
> > the space is not blocked). This is how you can pass an AT that is
> > only 2 spaces from ice/mover at the start but not after (must be
> 3).
> >
> > However, because of the order in which the game tests conditions
> and
> > processes instructions you can get a double-kick. Movement on ice
> > appears to be processed before that of movers. So, if you have a
> > piece ice then a mover you will be kicked once when you move onto
> the
> > ice and, because this kick puts you on the mover, you will get
> > another kick from that. This means that you move 3 spaces in 1
> game
> > tick.
> >
> > Now here's the interesting bit. The ice->mover kick works even if
> you
> > are already sliding. So you can set up a pathway that goes:
> > ice->mover->ice->mover->ice->mover, etc. Every time you go from
> ice
> > to mover you get an extra move. If you use just 1 piece of each
> > alternatively you will travel twice as fast than if you just had
> ice
> > or just had movers.
> >
> > You can have other values between 1 & 2 times normal speed
> > the limits of the field size) simply by varying the gaps. For
> example
> > 1 ice -> 2 movers -> 1 ice -> 2 movers OR
> > 2 ice -> 1 mover -> 2 ice -> 1 mover will move you one-and-a-half
> > times normal speed.
> >
> > Hope that helps. Anybody wish to add/clarify anything?
> >
> > Mark
> >
> >
> >
> > --- In [email protected], "tanwanglengemail"
> > <tanwanglengemail@> wrote:
> > >
> > > This was a long long time ago question I wanted to ask. OK, so
> now
> > the
> > > question is this:
> > >
> > > Which move the tank faster? The ice or tankmover?
> > >
> >
>