Jeffrey
simeon1987 said the following on 12/25/2007 11:04 AM:
> --- In [email protected], "Gerry W" <gerrw@...> wrote:
>
>> Hi again,
>>
>> LFE writes
>> that
>> "However, there are bugs in the gameplay that probably
>>
>>> need to be removed (eg. ice not breaking) and others that the group
>>> hasn't made a decision about (eg. tunnel bug shown by Ihab and
>>> Suyono)."
>>>
>> I think any rewriting would be in the interface etc. not in the
>> gameplay because then the two platforms wouldn't be compatible. You
>> can't have a level working in one and not the other.
>>
>> Gerry
>>
>
> It would indeed be important to let the rewrite support the same
> tricks/glitches as the original. Any incompatibility could cause
> levels to be solvable in one but not in the other. Basically, when you
> rewrite a program from scratch in a different language, you also need
> to rewrite the original gameplay (possibly with a different
> internal design) so it's still important to check the compatibility.
>
> This also applies to new levels created in the rewrite; the rewrite
> shouldn't contain bugs that could be used in the rewrite but not
> in the original version. When someone submits a new level, they also
> have to submit a playback file so that could be used to check if a
> level is also solveable in the original.
>
>
>> PS. Simeon, I really like your levels!
>>
>>
>
> Thanks! :)
>
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