There were eight movable blocks left unused. In Sokoban, it's disaster because you don't need to worry getting deadlock or lacking of blocks. It couldn't be fixed without changing the level completely, also with different solution. What I could do was introducing other lasertank objects, so it's not Plain Sokoban anymore. I change the level name to "Former Plain Sokoban 29". Here are the changes: at A1: "Cyan tunnel" replaced "Solid block"; at A2: "Thin ice" replaced "Ground"; at A4: "Downward tank mover" replaced "Ground"; at B3: "Ground" replaced "Solid block"; at C3: "Blue tunnel" replaced "Water"; at P15: "Downward anti-tank" replaced "Solid block"; at P16: "Cyan tunnel" replaced "Solid block". The new score (tentatively): 1151/418. I'm sorry for the trouble, especially for those who had solved it. To Donald: I need time for the complete modification package. (I'm away from home.) Bye, Yono in Jkt. |
Sokoban-II #0308 was modified.
From Yono in Jkt. at 2008-10-03 11:49:17