I suggest to start a "Complex playback contest".
That means, we take the shortest lpb for a level,
run bzip2 on it, and we look at the size.
The greater the size,
the greater the complexity of the playback.
This trick filters out Trinary Counter levels and similar
which have only up's and will produce several 100 bytes bzip2ped.
For example, level 411 of LaserTank.lvl will have a complexity of
c:\LaserTank\lpb>bzip2 < 411.lpb | wc -c
5730
bytes. (Instead of 21872/2247 moves/shots)
Is this idea completely foolish or just a bit?
(As of today, level Special-I/50 would be the winner, I guess.
But it won't take long to make it more complex, I guess.)
Regards
Mikulka