> Something that feels wrong when editing a level is that when youIt
> decide to do it (edit) when an object is on top of another, the
> underlying object is not there anymore when you close the editor.
> would be very interesting if the editor could allow to put objectson
> Tankmovers, Ice and Wormholes...and even being able to put the Tankon
> top of a movable Block, why not, since this situation can occurduring
> a game. This would give more flexibility for level-creation andadd
> many possibilities.What you want robert can not be done with the current lvl file
>
> Regards,
>
> Robert
format. Only one object can be at any one location. During the game I
create a 2 level deep field, anything that is under something is
moved to layer 2. I could probably do some manipulation of the level
spec. to allow a few objects to be on top of other objects, but I
think it might lead to confusing levels and I don't think it would
actually add anything new to the game play.
If many people want this I could probably implement it, but it would
take some time to complete.
Jim