I don't know about Jim, but you have my permission to use any of my
graphics, including the TankInterior Language Pack and the
BlueGraphics Language Pack.
I think you need to talk to Harvey Solomon about the programming
issues, there must be a "wish list" about the programming. A
programmer who looked at the source code told me it was what they
call "Spaghetti programming" now, so a fresh start in another
lamguage could be interesting, and maybe even useful in future
possible changes in LaserTank.
I don"t think this would in any way take anything away from the
original LaserTank, but only enhance it.
I don't mind the name either.
Gerry
--- In [email protected], "simeon1987" <simeon87@...>
wrote:
>point
> I know about the languages - I'm studying computer science at the
> moment so I'm a bit into the matter anyway ;-) While I get your
> about C++ and Java, Java isn't 'destined' to be used for mobile(not
> phone games - it's also starting to get used for 2D and 3D games
> as much as C++ of course), but it's getting better.I
>
> Basically the idea would be as follows: create a Java version of the
> game which would be compatible with the original LaserTank file
> formats (.lvl/.hs/.ghs/.lpb). These files are freely available so
> they could be used in both version of the game. As for the question
> posed earlier about the graphics: I think it's possible to create ais a
> free open-source version in Java and keep the graphics as they are
> (i.e., not released under a free license or so).
>
> Simeon
>
> --- In [email protected], "Ron en Jits" <meij0461@> wrote:
> >
> > Jim wrote LaserTank earlier in Basic, than he wrote it in C++ (it
> > stronger language)10.000
> > Java is a simpler, it is used for mobile telephones to play games.
> > If you play pinball you have maybe 10 levels, but how can you put
> > levels on line?but you
> > LaserTank was meant by Jim to be an open-source on the Internet.
> > But Donald is Manager over the Levels, LaserTank is a free name,
> > cannot do anything without any level !that
> > Ron Meijer.
> >
> > -------Oorspronkelijk bericht-------
> >
> > Van: simeon1987
> > Datum: 23-12-2007 19:54:46
> > Aan: [email protected]
> > Onderwerp: [LaserTank] JLaserTank
> >
> > Hey all,
> >
> > I'm sure some of you will remember me (Simeon).. it's nice to see
> > the game is still being played.this
> >
> > The reason I'm posting this is because I'm considering to create a
> > Java implementation of LaserTank (with the very original name,
> > JLaserTank - could be changed though). The possible benefits of
> > would be:Linux, ...)
> >
> > - Ability to play LaserTank on other platforms (Windows,
> > - Better integration with existing user interfaces (on Vista themenus
> > clearly look like menus from earlier Window versions)changes
> > - Ability to use Java Web Start (ability to play the game without
> > downloading it)
> > - Possible others, like integration with other tools or minor
> >it's
> > The idea of the this project is not to revolutionize the game,
> > good as it is, but to create a more up to date version of it. Itwould
> > also be licensed under a free license like GPL to allow furtherLaserTank or
> > development by others if needed/desired.
> >
> > Check here for a picture:
> > http://img514.imageshack.us/img514/48/jlasertankyi2.png
> >
> > I've just created the window and such; the buttons
> > don't work yet and neither does the rest of the game.
> >
> > Possible issues:
> >
> > - In the first place, would it be a good idea to rewrite
> > do people think there's no need to do it?though.
> > - Is it OK to use the LaserTank name? (and same for any other
> > intellectual property) - I haven't contacted Jim Kindley yet
> > - Can the original graphics be used if it's going to be licensedunder
> > a free license? I know that the original source code is in public
> > domain but I haven't checked the status of the graphics yet).
> >
> > Thoughts / ideas ?
> >
> > Thanks,
> > Simeon
> >
> > PS: Merry Christmas and a Happy New Year :-)
> >
>