--- In [email protected], "verysecret_squirrel" <secret.squirrel@...> wrote:
>
> If you just need to know what the assignments in the character (byte)
> map are for the different colour tunnels, they are:Red - 40, green - 42,
> blue - 44, cyan - 46, yellow - 48, magenta - 4A, white - 4C, black/grey
> - 4E. The next byte up (the ones missing from the sequence) also maps to
> each respective colour; ie 41 is red, 43 - green, up to 4F - black/grey.
> I'm guessing that originally Jim had intended that there be separate
> entry and exit tunnels. (I'm glad he ended up making them as they are -
> they're much more interesting).
> Hope that helps.
> Secret Squïrrel
>
> --- In [email protected], "wrldwzrd89" <worldwizard@> wrote:
> >
> > Progress update on the backwards-compatibility of older .LVL files: A
> very simple and very incomplete loader has been written. All it does
> right now is load in the object "bit map" for the first level in the
> file, except it doesn't understand tunnels yet - I haven't quite figured
> out how those are stored in the "bit map" of objects. I tested my simple
> loader against the Boot Camp level - the first level in the
> LaserTank.lvl file... and lo and behold, it works! (Except for the
> tunnels)
> >
>
Re: LaserTank in Java - LVL file loader progress
From wrldwzrd89 at 2010-10-03 03:39:48