tunnels. This time I don't use tunnel. The cell is
bigger. I show you the first state only. Tank mover
can cross other tank mover on one ice square.
(See attachment in two formats.)
Tank has four states:
1) at J11 (facing left),
2) at J8 (facing up),
3) at J5 (facing right), and
4) at J2 (facing down).
Anti-tank representes two colors:
1) at I14 (white) and
2) at K14 (black).
In the sample level: The color is white, the state
is "facing left", so the tank will go to the cell
below with its state "facing down" (not shown);
the color is inverted (anti-tank at K14).
For black color, edit the level: put the anti-tank
at K14. (The tank will be sent to the upper cell
with its state "facing up"; the color is inverted.)
Bye,
Suyono
-----BEGIN FILE-----
File : Turing-cell2.zip
Comments : Convert this text using
Text-Converter.exe ver 1.03 or later.
Unzip it to get Turing-cell2.LVL. (No tunnel.)
Size : 391
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Suyono wrote:
>
> Turing machine?
>
> LT can mimic Langton's ant.
>
> One cell needs 13x21 LT squares. Assume there are
> unlimited tunnel colors.
>
> The upper part of the cell (five rows) was chopped
> off. (See attachment.)
>
> Assume there are tunnels at A14, K15, A16, D16,
> F16, H16, J16, and L16. (All have different
> colors.)
> Tank at A14 or A16: "Facing left" state.
> Tank at D16 or F16: "Facing up" state.
> Tank at H16 or J16: "Facing right" state.
> Tank at K15 or L16: "Facing down" state.
>
> Anti-tank at C12: "White" color.
> Anti-tank at D12: "Black" color.
>
> Set of rules.
> 1. If the tank is in a black cell, it turns right
> 90° and moves forward one cell.
> 2. If the tank is in a white cell, it turns left
> 90° and moves forward one cell.
> 3. When the tank leaves a cell, it inverts the
> color.
>
> (One cell is 13x21 LT squares.)
>
> If tank enters C10 tunnel, it will exit at a
> tunnel in the cell below the original cell and it
> will have "Facing down" state. The tunnel is like
> the K15 or L16 tunnel but the color is green.
>
> If tank enters D10 tunnel, it will exit at a
> tunnel in the cell above the original cell and it
> will have "Facing up" state. The tunnel is like
> the D16 or F16 tunnel but the color is blue.
>
> If tank enters C6 tunnel, it will exit at a tunnel
> in the cell at the left the original cell and it
> will have "Facing left" state. The tunnel is like
> the A14 or A16 tunnel but the color is cyan.
>
> If tank enters D6 tunnel, it will exit at a tunnel
> in the cell at the right the original cell and it
> will have "Facing right" state. The tunnel is like
> the H16 or J16 tunnel but the color is yellow.
>
> If tank enters C2 tunnel, it will exit at a tunnel
> in the cell above the original cell and it will
> have "Facing up" state. The tunnel is like the D16
> or F16 tunnel but the color is pink.
>
> If tank enters D2 tunnel, it will exit at a tunnel
> in the cell below the original cell and it will
> have "Facing down" state. The tunnel is like the
> K15 or L16 tunnel but the color is white.
>
> If tank enters C-2 (minus two) tunnel, it will
> exit at a tunnel in the cell at the right the
> original cell and it will have "Facing right"
> state. The tunnel is like the H16 or J16 tunnel
> but the color is black.
>
> If tank enters D-2 (minus two) tunnel, it will
> exit at a tunnel in the cell at the left the
> original cell and it will have "Facing left"
> state. The tunnel is like the A14 or A16 tunnel
> but the color is "?" (tunnel #8).
>
> To test the cell, put your tank at either: A14,
> K15, A16, D16, F16, H16, J16, or L16 to replace
> the bricks.
>
> Bye,
> Suyono
>
> PS: Attachment in two formats: zip &
> Text-Concerted.
>
> -----BEGIN FILE-----
> File : Turing-cell.zip
> Comments : Convert this text using
> Text-Converter.exe Ver 1.03 or later.
> Unzip it to get Turing-cell.LVL.
> Size : 393
>
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