Nothing from you for a few years and then bam! - 5 messages in just over an hour. Christmas must be coming.
Not much has been happening lately with regard to the "special" levels. The heyday of that is unfortunately past us and I'm sorry that I joined too late to take part in creating stupendously long levels. I did make a couple of binary adders and another that converted any 4 bit number from binary to unary (which was also playable), plus a couple of real-time clocks, a shape sorter, and a code-reader. I had plans to make a multiplier but never <s>finished</s> started it.
More recently I released some levels with an automatic binary "lock" which forces you to count from 00000 to 11111 before letting you thru. I have some other ideas but don't have as much time for LT as I used to. Maybe I can be inspired again.
Mark (Secret Squïrrel)
--- In [email protected], "horst ledpeddle" <stephen.ryan.pi@...> wrote:
>
> i haven't fired a laser shot in many years, but i might be returning. i don't know where i left off, and i don't have a record of my solved levels after changing computers. i wonder if i have any records left for the least amount of moves to solve?
>
> how is donald doing? is he getting tired yet? how many people are still playing? i see the wikipedia article is alive and well.
>
> what's new and interesting? i made a variety of levels, but not many in total. my most fun was setting records for making levels that require the most moves or shots to solve and stuff like that in "Special", and mathematical levels where the level is like a computational device or machine with a combination code to solve. any more stuff like that going on?
>
> steve
> (horst ledpeddle)
>