I have not as yet created a good level that uses either addition or a
clock/timer mechanism as an integral part of the solution. However, I
had done a couple of weak levels that were really just to show off the
workings but when LFE the FLE released his adder without bothering to
make it a playable level, I thought "What a good idea" and followed
suit.
As you may be aware, I am currently releasing sets of my earlier
levels that I actually designed using version 2 of LT, most of which
were written back in 2000 (I have only recently joined the group). Set
6 is the next due but I may hold off until the gaps created by The
Great Gary Extraction are filled so my levels are not out of sequence.
Stay with me - this is leading somewhere...
I have a number of sim-type levels in my Sets 10 and 11 which I think
are good enough to play as levels. I don't want to give too much away
in case Mr FLE gazumps me again :-) but they include one that sorts
objects, a code reader and copier, and a binary to unary converter. I
also have one that generates fibonacci numbers. It's not a sim but I
thought you'd like to know :-)
I'm just sorry that I was too late to join in the fun you, Alexis and
others had seeing how ridiculously long you could make your levels.
The idea that if you started playing Quinary Counter II as soon as our
universe came into existance, you'd now be less than 1/10,000th the
way towards the solution is absolutely wicked! Makes the debate about
increasing the number of steps recordable in an LPB beyond the current
2-byte limit rather moot.
To finish, since you seem to like a bit of maths:
What is the next number in the following series? 0, 1, 2, ?.
And, no, I'm not looking for the obvious answer.
Mark
--- In [email protected], "Steve" <stephen.ryan@...> wrote:
>
> Mark/Squirrel-
>
> I haven't been keeping up with all the LEVELS like "Challenge III",
> but I still read the forum and I just downloaded Simulations.zip.
>
> I am wondering if you're using these types of sim levels in any
other
> LEVELS (big letters for the LEVEL files vs. small letters the
> individual levels :)
>
> If not, I would like to see if you can encode a real (solvable)
level
> for "Challenge III" with your machinery so that it will be difficult
> to find the solution.
>
> -Steve/Horst
>