> It would add little to game play, thats true. The reason Isuggested
> this is that when I create a new level, I do a lot of testing, andfew
> this implies that I use the editor a lot. I can sometimes play a
> moves, open the editor to change something, play a few othermoves ,
> open the editor again and so on... What happends is that I alwayshave
> to check for objects that are under something, otherwise I end upnot
> dying in a tunnel that has lost its counterpart, or a tankmover is
> there anymore when I push the object that was 'hiding' it, etc...Version 3.1 kept the hidden stuff for you when you returned to the
game. That is because I was sloppy and let the second layer not get
deleted between edit sessions. Because of how I first implemented the
tunnels, I had to rebuild the whole level after an edit, this deleted
the whole second layer.
BUT after review of how the tunnels work now, I did a little tweaking
and returned the game to NOT rebuild the level after editing. This
means the second layer is not disturbed when going to the editor. SO
you won't have to worry about hidden objects not being there when you
return from the editor in Ver BETA14.
Jim
P.S. I just tested the editor and it seams to work fine, but I
wouldn't be suprised if a new bug or two came out of this tweek.