and with many different interests. Some
people hate deadly/hard levels that make
life is more difficult to live. (I
didn't say so.) Some other people don't
like easy/kids levels that underutilize
the brain. (I didn't say so.)
A level can be difficult because of
"natural" deadlock problem, but it can
also be difficult because of unexpected
secret tricks that cause acrobatic
tank's movements.
Actually, difficulty and fun should be
rated separately. Difficult level can be
so boring with many similar routines. At
the other hand, easy level can be very
interesting with many creative ideas.
On June 1, 2005, 44 new interesting
levels were inserted scatteringly into
Beginner-I.lvl and Beginner-II.lvl. Many
players unnoticed the levels. Try them
and have fun. I extracted the numbers
from June Beginners-I_Report.html and
Beginners-II_Report.html. Here they are.
28 Beginner-I levels: 107, 208, 214,
550, 697, 764, 765, 769, 868, 961, 989,
997, 1102, 1122, 1123, 1250, 1286, 1303,
1354, 1500, 1502, 1526, 1536, 1750,
1843, 1946, 1985, 1988.
16 Beginner-II levels: 6, 11, 70, 76,
90, 219, 251, 344, 377, 391, 392, 393,
426, 448, 459, 466.
With the above lists, you can extract
the levels into one new file using
Harvey Solomon's utility program
"LTCopyLv.exe".
Finally, it's no secret that deadly/hard
level creators (like Kheper, Ihab NAIRI,
Iron & Bartok, etc.) are very skillful
players. Don't be surprised if Garry
Kasparov created difficult chess
problems.
Bye,
Suyono
ontheleewardshore wrote:
>
> I'm fairly new to LaserTank but enjoy
> it very much. I usually do many levels
> whenever I sit down to the keyboard. I
> want to say a big THANK YOU to all
> those creative people out there making
> new levels, in particular: Gary
> (Bridge, SlipBridge, Squashed &
> variations among others), Simeon,
> Baumann Edward, Rahul Batra, Yono, and
> especially SVEN EGEVAD who I think
> deserves a special award for creating
> some of the best levels ever. You all
> really know how to give this game
> variety and intelligence. There is
> nothing more satisfying than
> completing a challenging level. Some I
> just look at with wonder how it could
> ever be done! Keep up the great work,
> someday soon I hope to have a few
> levels of my own in there too.
>