If one anti-tank has shot, no other
anti-tank can shoot while the laser
beam is still traveling.
2) If more than one anti-tanks see
the tank at the same time, only one
anti-tank - with the highest shooting
priority - will shoot. The order is:
Leftward, Rightward, Upward, and
Downward Anti-tanks.
3) The laser beam needs time to travel,
so it can miss the moving/sliding tank
if it's too far.
See the LEVEL attached.
About tank mover at row 16:
If the tank jumps onto the mover at
the even squares (the distance from
the shooting anti-tank) the laser will
pass through the tank. If the tank
jumps onto the mover at the odd squares
the laser will hit the tank. (The first
case: laser moves to square X which is
empty, followed by tank moves safely to
square X. The second case: laser moves
to square X-1, followed by tank moves
to square X; in the next event time,
laser moves to square X and hits the
tank.)
See the LEVEL attached: The squares
D16, F16, H16, J16, L16, N16, and P16
are the odd squares.
How about M16 and O16? Even squares.
However, the laser beam hits the right
wall (after P16), so the other
anti-tanks (A12, A13, A14, and A15)
can get their turn to shoot.
Bye,
Suyono
PS: Attachment in two formats: zip and
Text-Converted.
-----BEGIN FILE-----
File : Anti-tanks.zip
Comments : Decode this text using
Text-Converter.exe Ver. 1.03 or 1.04.
Then unzip it to get Anti-tanks.LVL.
Size : 449
-----BEGIN PACKED DATA-----
MDAwRUFudGktdGFua3MuemlwMDNEQjhBN0ZQSwME
FAAAAAgALIpxMcfSRP9DAQAAQAIAAA4AAABBbnRp
LXRhbmtzLkxWTG1PTWsCMRBN1yCyUIQ97XFuXrbC
ehD0pNIqVVp68NLjlqZmsW5KJh767/sm7oJCh2TI
zLyPiV4orYZDNdDJQEKnSidoJTobSiw0CpyejpEl
UqfxKHXXzzRqfUloqCwRcJ6jHqDsZ6iiHkziPG31
dNKLc93qaRjLHLBOT8scMFBzYYhg1u2H1LvhyyfE
L2/5ccPIj9HpXWy66GdvFTMFa6hqQv0QqubI14Dl
ZE7LPX06w80oEBsTwYIb36frsqDtpKBX3OW0oDXu
bhoZbJ0LTB/nQHUYwcI5+qo8SKvZnFYuWKDQv1Ys
IvxxJnxbMdn6YI2nH187X4dfaFxkIbIpyzlxdTJ4
v5RYcldOoq0xXLTmBZ1qZsOAPJXYbCPpWdKuxJJ7
6935YOm7YuPHtHZnDwXGX+NPRUKpd9c4qhvaHsNY
/Rd/UEsBAhQAFAAAAAgALIpxMcfSRP9DAQAAQAIA
AA4AAAAAAAAAAQAgALaBAAAAAEFudGktdGFua3Mu
TFZMUEsFBgAAAAABAAEAPAAAAG8BAAAAAA==
-----END FILE-----
rich12545 wrote:
>
> Well, I've been going through the
> tutorial and am still confused
> about these things. Sometimes they
> fire, sometimes they don't.
> Sometimes they hit my tank, sometimes
> they don't. Is there something
> written up on them like the tunnels
> help?
>
> Also, is there any way to slow down
> movement so I can better follow
> the sequence to understand what's
> going on?
>
> Thanks very much.