high scores and I've recently worked on undo/replay.
I've also discovered that someone else created a portable
version for other operating systems called Laser-X-Tank, see
http://sourceforge.net/projects/laserxtank. I haven't checked to what
extent the game has been ported, the most recent version is 0.2.
Simeon
--- In [email protected], yahoo@... wrote:
>
> Any progress on this?
>
> Jeffrey
>
> simeon1987 said the following on 12/25/2007 11:04 AM:
> > --- In [email protected], "Gerry W" <gerrw@> wrote:
> >
> >> Hi again,
> >>
> >> LFE writes
> >> that
> >> "However, there are bugs in the gameplay that probably
> >>
> >>> need to be removed (eg. ice not breaking) and others that the group
> >>> hasn't made a decision about (eg. tunnel bug shown by Ihab and
> >>> Suyono)."
> >>>
> >> I think any rewriting would be in the interface etc. not in the
> >> gameplay because then the two platforms wouldn't be compatible. You
> >> can't have a level working in one and not the other.
> >>
> >> Gerry
> >>
> >
> > It would indeed be important to let the rewrite support the same
> > tricks/glitches as the original. Any incompatibility could cause
> > levels to be solvable in one but not in the other. Basically, when you
> > rewrite a program from scratch in a different language, you also need
> > to rewrite the original gameplay (possibly with a different
> > internal design) so it's still important to check the compatibility.
> >
> > This also applies to new levels created in the rewrite; the rewrite
> > shouldn't contain bugs that could be used in the rewrite but not
> > in the original version. When someone submits a new level, they also
> > have to submit a playback file so that could be used to check if a
> > level is also solveable in the original.
> >
> >
> >> PS. Simeon, I really like your levels!
> >>
> >>
> >
> > Thanks! :)
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>