moving the tank can be used to scroll around the level. Turn it off
to move the tank again. Also note that not being able to play a level
on a previous version is no problem. This is already true, with the
of ice, thin ice, teleporter, rotary mirror, and crystal wall that
were only added since 3.0.
--- In Lasertank@y..., "Donald Drouin" <ducky@g...> wrote:
> I agree with you Jim,
>
> Lasertank is more a reflexion game than an action game. Scrolling
screen is good in an action game, but not for reflexion games.
>
> Imagine this: a chess game in which you can see only a part of the
board !
>
> Donald
>
> P.S. On the other hand a bigger board could be interesting.
>
> ----- Original Message -----
> From: Jim Kindley
> To: Lasertank@y...
> Sent: Thursday, August 09, 2001 11:06 AM
> Subject: Re: new idea for lasertank!
>
>
> ~M®Ð¤¤mMå§të®~,
>
> This is not a new Idea ( well I guess it is for you), many people
> have wanted this. There are a couple of problems:
>
> Compatability with all of the old levels: This can be overcome
with
> software. But of course the new bigger levels could not be played
on
> any of the old versions of the game.
>
> Aiming of your Laser: It would be hard to shoot mirrors that are
off
> of the screen.
>
> Hiding Anti-tanks: If an anti-tank is off of the screen it would
> shoot you and you wouldn't know where it is comming.
>
> Finding the Flag: If the flag is off of the screen it would be
hard
> to find. Actually this would be kind of cool, you would have to
> search for the flag.
>
>
> Jim
>
> P.S. Lasertank is really a game where the player has to be able
to
> see the whole screen at all times.
>
>
>
> --- In Lasertank@y..., M®Ð¤¤mMa§ter <mrdoommaster@h...> wrote:
> > does anyone ever consider how interesting it might be to see a
> version of lasertank with a scrolling screen? lasertank would
have
> the same "helicopter view", but it would have a bigger level
area...
> instead of just making the screen bigger, why not make it scroll
like
> in Zelda?? well, i know what you people are thinking: "hey, shut
> up... you didn't make this game... let US do the work".... thats
cool
> with me... but thats a problem people like me have, i don't have
the
> required information to be able to make my own game... so im very
> dependant on the people that DO know how to make their own
games...
> anyway, the idea just crossed my mind... i thought it was pretty
> cool, id like to hear some other opinions though!
> > £åtë®z ~M®Ð¤¤mMå§të®~
>
>
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