translated to 3D.. it's a 2D game so if you'd rewrite the
game in some other language, it would still be a 2D game.
Simeon
--- In [email protected], "Ron en Jits" <meij0461@...> wrote:
>
> All levels are in 2D not 3D, so you will have to "translate" all
levels into
> 3D.
> Off course you should do whatever you like, but it seems a lot of
work to
> me!
> I wish you lots of luck and a merry christmas.
> Ron Meijer
>
> -------Oorspronkelijk bericht-------
>
> Van: simeon1987
> Datum: 24-12-2007 13:49:30
> Aan: [email protected]
> Onderwerp: [LaserTank] Re: JLaserTank
>
> I know about the languages - I'm studying computer science at the
> moment so I'm a bit into the matter anyway ;-) While I get your point
> about C++ and Java, Java isn't 'destined' to be used for mobile
> phone games - it's also starting to get used for 2D and 3D games (not
> as much as C++ of course), but it's getting better.
>
> Basically the idea would be as follows: create a Java version of the
> game which would be compatible with the original LaserTank file
> formats (.lvl/.hs/.ghs/.lpb). These files are freely available so
> they could be used in both version of the game. As for the question I
> posed earlier about the graphics: I think it's possible to create a
> free open-source version in Java and keep the graphics as they are
> (i.e., not released under a free license or so).
>
> Simeon
>
> --- In [email protected], "Ron en Jits" <meij0461@> wrote:
> >
> > Jim wrote LaserTank earlier in Basic, than he wrote it in C++ (it is a
> > stronger language)
> > Java is a simpler, it is used for mobile telephones to play games.
> > If you play pinball you have maybe 10 levels, but how can you put
10.000
> > levels on line?
> > LaserTank was meant by Jim to be an open-source on the Internet.
> > But Donald is Manager over the Levels, LaserTank is a free name,
but you
> > cannot do anything without any level !
> > Ron Meijer.
> >
> > -------Oorspronkelijk bericht-------
> >
> > Van: simeon1987
> > Datum: 23-12-2007 19:54:46
> > Aan: [email protected]
> > Onderwerp: [LaserTank] JLaserTank
> >
> > Hey all,
> >
> > I'm sure some of you will remember me (Simeon).. it's nice to see that
> > the game is still being played.
> >
> > The reason I'm posting this is because I'm considering to create a
> > Java implementation of LaserTank (with the very original name,
> > JLaserTank - could be changed though). The possible benefits of this
> > would be:
> >
> > - Ability to play LaserTank on other platforms (Windows, Linux, ...)
> > - Better integration with existing user interfaces (on Vista the menus
> > clearly look like menus from earlier Window versions)
> > - Ability to use Java Web Start (ability to play the game without
> > downloading it)
> > - Possible others, like integration with other tools or minor changes
> >
> > The idea of the this project is not to revolutionize the game, it's
> > good as it is, but to create a more up to date version of it. It would
> > also be licensed under a free license like GPL to allow further
> > development by others if needed/desired.
> >
> > Check here for a picture:
> > http://img514.imageshack.us/img514/48/jlasertankyi2.png
> >
> > I've just created the window and such; the buttons
> > don't work yet and neither does the rest of the game.
> >
> > Possible issues:
> >
> > - In the first place, would it be a good idea to rewrite LaserTank or
> > do people think there's no need to do it?
> > - Is it OK to use the LaserTank name? (and same for any other
> > intellectual property) - I haven't contacted Jim Kindley yet though.
> > - Can the original graphics be used if it's going to be licensed under
> > a free license? I know that the original source code is in public
> > domain but I haven't checked the status of the graphics yet).
> >
> > Thoughts / ideas ?
> >
> > Thanks,
> > Simeon
> >
> > PS: Merry Christmas and a Happy New Year :-)
> >
>