more than I want to think about wright now.
When the tank or an object is placed on a tunnel the game searches
the whole playfield from A1,B1,C1...A2,B2,C2....P16. If it finds a
matching tunnel it moves you there, if that tunnel is blocked it
keeps looking.
SO if there are 10 tunnels with the same ID# and a block is pushed
into one of them, it will come out near the top left of the screen.
Jim
--- In Lasertank@y..., "Donald Drouin" <ducky@g...> wrote:
> Jim,
>
> I think it could be interesting if you explain to us, the logical
> behind the tunnels, when there is more than two tunnels of the same
> color.