> Now we're talking about .ltg files, do you like my first .ltg (Laser
> Kombat )?Your Laser Kombat LTG is really good.. it is exactly like the one
>
> Simeon / The Little One
Dewey used in his program. One small problem, however, it's really
not your fault.. it seems that some of the objects, like the tank-
mover traveling west and the right-facing tank, are facing inward
instead of outward.
The only way to fix this is to have the light-source of each and
every object coming from one angle; in other words have the shiny
parts of every object face the same dirction.
This brings me to another point regarding the limitations of the LTG
format. Why are some objects animated and some aren't? why is there
no mask on the moveable block? It is moveable, after all, and maybe
some people might like to see it transparent in parts.. I think there
should be a change in the way the game.bmp and mask.bmp are laid out.
There could be 3 (4 would be better) frames of animation of each
object on every row, and extra 32 x 32 graphics to make the whole
game board look more seamless in the bitmap.
I hope this makes sense, and I will send an example of this if I get
around to it. It would be a huge, if not impossible task to change
the layout of the game/mask.bmp's but it would make these images less
confusing for the new LTG creator and would also allow from more
flexibilty and creativity to be put into the finished .LTG files.
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FB|