up because something goes wrong during the playback. It is hard to
see what is going on with this level but something in the timing must
be going off, and the LEVEL gets in a condition where the level can't
be completed. I don't know how this could be, as the VHS (Very High
Speed) Playback engine is identical to the Game engine.I could add
software to reject the playback if more that 20000 movements happen
before an actual "Move" is scored. The problem is I bet this level
has way over 20000 movements between move 1 and move 2. The Playback
Import program has this filter, I needed it because some of the
playbacks were wrong and the levels would lock up the program when
there was a tank on a conveyor belt loop (or ice like level 1974).
By the way I do not have a working playback for level 1974 because
the import program calls the playback invalid. It must be over 20000
moves or it is getting messed up like the LaserTank Program.
When I have more time I will have to figure out where the timing goes
off.
Jim
--- In Lasertank@y..., "Donald Drouin" <ducky@g...> wrote:
> How to crash Lasertank!
>
> a.. First Load the level 1974 (Patience II)
> b.. Complete it, (Be patient it take about 6 minutes) don't
forget to record your game.
> c.. Now try [Resume Recording] (F8)
> d.. There, you are crashed.
> e.. The only way to quit is by using CTRL+ALT+DELETE
> Ðonald