> When the tank or an object is placed on a tunnel the game=====================================================================
> searches the whole playfield from A1,B1,C1...A2,B2,C2....P16.
> If it finds a matching tunnel it moves you there, if that
> tunnel is blocked it keeps looking.
> SO if there are 10 tunnels with the same ID# and a block is
> pushed into one of them, it will come out near the top left
> of the screen.
>
> Jim
Thank you very much Jim,
it is clearer now.
But i think It would have been preferable if movement between tunnels
would have been according to the order of their creation.
But it's only a personal opinion.
Donald