ALL known bugs and issues with Laser Tank and put it up on the
Utility Page.
Most of these bugs (or 'undocumented features') were created
unintentionally, but are left in the program by Jim (the programmer),
because a huge amount of levels rely on them in order to be solved.
Spug
--- In [email protected], "tedshutes <theo@i...>" <theo@i...>
wrote:
> I was amused by the message about the "press twice bug". I don'tothers.
> know about that particular bug, but I do know about several
> Apparently there is a distinction to be drawn between "legitimate"tank
> and "illegitimate" bugs in Laser Tank?
> - A tank mover moves only the tank, not *anything* else sitting
> on it. Not even anti-tank guns.
> - If the tank is sitting on a blocked tank-mover on the square
> where it starts, it can step backwards off it. Hmmm... does the
> mover shut off if something else is sitting on it? Maybe just thestart
> square with the block and the one behind it shut off?
> - The tank can't safely ride a tank mover past an anti-tank gun
> two squares away, but if it can step onto the tank-mover only two
> squares in front of an anti-tank gun, it escapes the shot. Let's
> see. Already moving: at least three squares. Step on to it to
> moving: only two. What gives? Isn't this slightly backwards?moved
> - If the tank attempts to step onto ("bumps") the end of a tank-
> mover going the wrong way, it is apparently considered to have
> onto the tank mover and immediately back off, thereby triggeringit.
> whatever action would logically follow, including re-entering a
> tunnel it might be sitting on, or causing an anti-tank gun aimed at
> the tank-mover square to fire. In that case, the anti-tank gun
> misses even if it's only ONE square away!!! So which is it, one,
> two, or three squares the tank has to be from an anti-tank gun on a
> tank-mover to miss getting hit??!
>
> The tank CANNOT move anything if something is on the far side of
> Can't budge it, not with a million shots. (Well, okay, not with 50of
> anyway -- I never tried a million. ;) HOWEVER, if an arrangement
> mirrors can be created to shoot something moveable while the tanktank
> itself is sitting on the far side of the shot, it does move:
> UNDERNEATH the tank!
>
> Sometimes the tank, when sitting on something thus shot underneath
> it, is considered "up", and sometimes not:
> - It can, from this vantage point, now safely shoot through
> bricks between it and a facing anti-tank gun, because the anti-tank
> guns cannot shoot "up".
> - On the other hand, if the the shot that moved whatever the
> is sitting on is repeated, even if it's a "bump" that triggers anbe
> anti-tank gun, the shot now hits the tank, not what it's sitting on!
> - Likewise, the tank cannot move from on top of whatever it's
> sitting on to the top of something else sitting next to it, even if
> it's another of the very same item. Why not? Wouldn't that only
> logical?version
>
> Considering the number of levels I can't solve, even though I have
> solved several "deadly" ones, I am sure that some of them rely on
> more of these evidently "legitimate" bugs I still haven't
> discovered. What is needed is a tutorial, or at least better
> documentation on which bugs are which. Does anyone else feel this
> way?
>
> -Ted
>
> --- In [email protected], Donald Drouin <ducky@g...> wrote:
> > Message concerning the "Press Twice Bug"
> >
> > Please take note that the 2 levels 1283 & 1284 of Challenge-II,
> have a possible solution that use the "Press Twice Bug"
> >
> > But the "Press Twice Bug" will be not possible in the futur
> of Lasertank.4.08
> > (In fact, this bug is already eliminated in the Lasertank Beta
> version)...