----- Original Message -----
Sent: Thursday, May 17, 2001 6:18 PM
Subject: Re: Bug ???
So the Bug is not a Bug at all. Don't scare me that way.
EVERYONE if
you look at a level file in anything else than a binary
file editor do not
save the file, it will be messed up.
As stated before the LVL file is a
binary file and can't be played
with unless you have a binary editor (You
can get them on the net).
All of the fields in the file have a fixed
size:
The playfield is 16X16 or 256 charecters, this is stored as 256
bytes.
...<-------->
Jim
Jim
I was thinking about this weird
levels problem, and a way to avoid them could be solved by adding to
lasertank a routine that would check the validity of the 256 characters in
the 16X16 playfield, before loading the level file.
Or maybe this routine could be
placed in the ltedit40.exe program.
That's just a
suggestion!
Ðonald