FIXED: 1. Objects slide one square too far on ice (bugtest5)
FIXED: 2. Shooting priority should be reversed. In terms of the direction the anti-tank shoots in, it should be Left, Right, Up, Down. Currently it is in reverse order.
FIXED: 3. There's squares instead of blank spaces in the Load Level window.
FIXED: 4. Restarting or undoing while tank or laser is moving in a loop causes the game to stop responding. (Tutor lvl 1 or 14)
FIXED: 5. If the tank is stopped by an object on a tankmover, the tank should move again once the object moves. (Tutor lvl 5) NOTE: This wasn't the problem - anti-tanks were being given 2 chances to act per time unit instead of 1.
FIXED: 6. If a block (or any other object) is shot on to a square with the tank on water (see Tutor lvl 8), the block (or object) should sink.
FIXED: 7. Tank-on-block-on-tunnel has some issues:
FIXED: a) when it happens on tunnel exit, the block appears above the tank (Tutor lvl 9). Once the block and tank are moved, an unwanted image of the tank appears on the tunnel.
FIXED: b) - when it happens on entry tunnel (ie. all exit tunnels are full), the block doesn't move to a newly vacated tunnel until the tank moves away. (Tutor Lvl 85)
FIXED: 8. Tank shouldn't shoot at tank-on-object. (tutor lvl 12)
FIXED: 9. An Object (including dead anti-tank) waiting on entry tunnel should move to the next vacated tunnel. (Tutor lvl 16 or 46)
FIXED?: 10. When the tank is on a tunnel when the laser disappears without causing an object to move, anti-tanks don't shoot at the tank (Tutor lvl 56)
FIXED: 11. Ice doesn't break when object stops on it (Tutor lvl 91)