It�s a pleasure to have you (and your computer) back.
Turning on/off the mouse? What I did is the other way around. If some level authors make fake objects, I edit the levels. For examples: 1) One-square-tank-mover toward the edge, solid block, rotary mirror, or other non-movable-object is replaced with ground, 2) Unreachable flags (e.g. surrounded by solid blocks) are replaced by ground, 3) �Anti-tanks� and �movable blocks� that can�t shoot and can�t be moved are changed with solid blocks, 4) etc. The levels look simpler and the mouse can be more useful. The playback files work fine with the original levels which look so messy / crowded.
Bye,
Suyono H. Yaphar
PS: The level I converted to hex file has level name: �Moves vs Shots�.
wulfbear wrote:
Hey everyone, I've been offline for quite a while (my computer has
had major problems - I think [crosses fingers] I've got them all
solved now). Anyway, among other things, I lost all my LT scores,
playbacks, etc., so I guess I have to start over. Ok, I probably
don't HAVE to, but I'm obsessive that way. :)On the high score question, I honestly can see the point of how it
is set up now, but I also confess frustration at occasionally having
what I believe to be a 'better' high score on a level, and it
doesn't count. Suyono, your responses, as always, are intelligent
and instructive; I think that if a change was implemented, the 'zero
shot problem' would simply be a matter of "If # of shots=0, sole
criterion becomes # of moves". However, I would most likely favor a
change as an addition of the two (moves & shots), in which case,
the 'zero shot problem' would not be an issue. I'm not sure that a
change is necessary, though it would be nice to have nearly 'double'
the challenges, as I believe someone described it (gerry?).I hadn't thought of the 'traveling salesman problem' parallel;
that's an astute observation, though as that is one of the classic
problems I thought I loathed, and I love Laser Tank, perhaps I
should look again at it.I do have a suggestion I've been meaning to bring up; could there be
an option to turn on/off mouse use in the game? I ask because I've
noticed that if I use it too much, I start getting pretty lazy about
my approach to the levels (sometimes I want to be lazy, of course).
I've also noticed a few levels created specifically, it seems, in
ways to prevent mouse use, which I understand, but find truly
irritating at times, since it can obscure the visuals to have so
many individual square tank movers (the usual on these levels).I admit to being a little amazed at the numbers of levels some
people create; we who also love Laser Tank, but stink at making new
levels salute you. <grin>Wulfbear