undobuffer of all previous and current level data can become quite
large. The original C version can simply store no more than the data
itself but Java uses objects and thus it needs more memory.
I'm using the SWT library for the GUI: http://www.eclipse.org/swt/ .
Simeon
--- In [email protected], yahoo@... wrote:
>
> Not sure how you are doing this, but my hope is that we you are
> complete, I will use that as a basis for a J2ME version to play on the
> Blackberry and possibly Palm's et el under SuperWaba.
>
> Jeffrey
>
> Simeon said the following on 2/7/2008 3:17 PM:
> > Yeah, it's currently capable of loading the levels, viewing (global)
> > high scores and I've recently worked on undo/replay.
> >
> > I've also discovered that someone else created a portable
> > version for other operating systems called Laser-X-Tank, see
> > http://sourceforge.net/projects/laserxtank. I haven't checked to what
> > extent the game has been ported, the most recent version is 0.2.
> >
> > Simeon
> >
> >
> > --- In [email protected], yahoo@ wrote:
> >
> >> Any progress on this?
> >>
> >> Jeffrey
> >>
> >> simeon1987 said the following on 12/25/2007 11:04 AM:
> >>
> >>> --- In [email protected], "Gerry W" <gerrw@> wrote:
> >>>
> >>>
> >>>> Hi again,
> >>>>
> >>>> LFE writes
> >>>> that
> >>>>
> >
> >
> >>>> "However, there are bugs in the gameplay that probably
> >>>>
> >>>>
> >>>>> need to be removed (eg. ice not breaking) and others that the
group
> >>>>> hasn't made a decision about (eg. tunnel bug shown by Ihab and
> >>>>> Suyono)."
> >>>>>
> >>>>>
> >>>> I think any rewriting would be in the interface etc. not in the
> >>>> gameplay because then the two platforms wouldn't be compatible.
You
> >>>> can't have a level working in one and not the other.
> >>>>
> >>>> Gerry
> >>>>
> >>>>
> >>> It would indeed be important to let the rewrite support the same
> >>> tricks/glitches as the original. Any incompatibility could cause
> >>> levels to be solvable in one but not in the other. Basically,
when you
> >>> rewrite a program from scratch in a different language, you also
need
> >>> to rewrite the original gameplay (possibly with a different
> >>> internal design) so it's still important to check the compatibility.
> >>>
> >>> This also applies to new levels created in the rewrite; the rewrite
> >>> shouldn't contain bugs that could be used in the rewrite but not
> >>> in the original version. When someone submits a new level, they also
> >>> have to submit a playback file so that could be used to check if a
> >>> level is also solveable in the original.
> >>>
> >>>
> >>>
> >>>> PS. Simeon, I really like your levels!
> >>>>
> >>>>
> >>>>
> >>> Thanks! :)
> >>>
> >>>
> >>>
> >>>
> >>> Yahoo! Groups Links
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >
> >
> >
> >
> >
> > Yahoo! Groups Links
> >
> >
> >
> >
> >
>