fly pp <[email protected]> � "��a
Hi Suyono & Squirrel,I seldom play lasertank these months. But I quite agree that we could say something more for a worm atmosphere.About Sok-II#155: It is a nice level which is well designed. And it is not very easy because you should decide which of all the branches is what you need. My first try was proved wrong and i have to restart.About good levels:Sokoban-- Lasertank#1319 by "Kaj"--- nice looking and fantastic solution.Challenge--Challeng e#217 by "broo"--- good example of "open level". The destiny of some ATs is quite surprising.Regards,lyf
Suyono <suyonohy@dnet. net.id> � "��aMark wrote:
>
> I would like to see more feedback, especially as
> a way of encouraging people to make more levels.
> If you like a particular level or author - tell
> the group. I think this applies more to new
> authors (and perhaps those returning after a long
> absence) . . . . .
>
Hi Mark,
That's a good idea. Some levels are really
interesting or entertaining that deserve thumbs up.
(However, we don't discus the level solutions.)
Let me show one good example, Sokoban-II #0155
"Sokoben?" by Iambenben. The look is simple, but it
was well designed. There are many possible bridge
buildings, but only one set that works. Otherwise,
we need more block(s). His/her other level is
Challenge-IV #0523 "Ground Level", also worth
playing.
About solution (especially lpb): I agree with
Penyenka, "There are some levels I can't figure out
but that's a good thing because it means I will not
finish completely. And, no, it's not frustrating
because if a level can be created it can be
defeated - by someone." If we can't solve
particular levels, so that's it. Let other players
(who can,) solve them.
Bye,
Suyono
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