there's some very simple but effective math (simple to some, that
is :) that might be useful:
the number of squares, or the area, available to create a level is a
constant in lasertank. so, when multiplication is used to calculate
the number of moves in a level, the total may be increased by
maximizing the product by equalizing the factors. for example, if you
move your tank "A" number of times for every "B" number of times you
shoot a block, the total the number of moves is M = AxB. in the case
that A+B is a constant, M will be a maximum when A and B are equal or
as nearly equal as possible. this only works when the value of A and
B depend on each other.
eg. if A+B=20,
01*19=19
02*18=36
.
.
09x11=99
10x10=100
this also works for "M = A x B x C x D x E". it's just a matter of
breaking it down and identifying which parts depend on the others.
it's actually finding the maximum value of a curve on a graph such as
an inverted parabola.
i'm not very fast, so i haven't been able to keep up with the new
level changes, but i'm getting curious to see how high they get. very
good going so far (at least i think it will be once i understand
it!) mike, you should have waited until 1 Jan 2006 and then could
have won the poll hee hee :)
-S