> Jimthem could be solved by adding to lasertank a routine that would
>
> I was thinking about this weird levels problem, and a way to avoid
check the validity of the 256 characters in the 16X16 playfield,
before loading the level file.
>The original ltedit program had a filter that did just that. It is
> Or maybe this routine could be placed in the ltedit40.exe program.
>
> That's just a suggestion!
>
> Ðonald
harder now with the tunnels, but I will probably update the LTedit40
with a filter that does it.
Jim